Thanks for stopping in. I'm Ian and I'm interested in Games, Stories and Technology, and what they get up to when they meet. This is my place for little projects and ideas.
A collaboration between Dan and his cousins, Cameron and Dominic.
My game from the Ludum Dare 31 Game Jam. Part of an ongoing attempt to make a 4X game that plays in a 10 minutes and doesn't involve micromanagement.
A collaboration with my nephew, Dominic, for the Ludum Dare 30 Game Jam. A first person platformer with an interesting gravity-inversion mechanic.
A small booklet on programming concepts and terminology for adults who are coming to programming for the first time. It uses cooking recipes, rather than code, to explain the concepts.
Dan was six when he made this rolling ball game. It is built in Unity, with game design, art and level design by him.
When we went away this summer, I wrote this simple game for my wife and son to play with. Based on the match-3 genre, it has a melding mechanic that allows you to build very large combo chains.
A simple game in Stephen Lavelle's Puzzle Script. It involves coordinating two characters, one who can only push and one who can only pull. Inspired somewhat by the old game XOR.
Abstract is an experimental RPG / card game, where each card represents a character quality, ability or skill. Each player has a hand of cards, and plays cards to take actions in the game.